V 1.6 - Cleaning up unnecessary code


Hi there!

Quick update to tell you that this project will be used for a course on my school called: 'Group projects'.
I got the approval to continue designing with a team that I don't know yet.

I don't want to throw my team too much into a labyrinth of code .
For this I had to clean up everything and remove all unnecessary code/art. 
It took me a little while, but with success! Some scripts got optimized and some lines got re tuned.

For example: Movements were a little bit too jerky and also didn't interpolate translations on servers that well,
because they didn't respect all the rules of physics in Unity. Now It seems to be fixed! I hope it will work on a server!

I also found some bugs that I really had to fix before my team would have seen them :p.

Disclaimer:
I got to say that I'm still a little worried about the fact that the future programmers will have to dive into unknown/confusing code.
Maybe I will take them off my wish list and start programming on my own while 1/2 artist(s) help me out polishing the game.
Whilst for the artists this gotta be fun! Choose whatever type of map to design and whatever type of drone tank they want to come up with.


Anyways, let's hope big for my team and enjoy another early new version of DroneEncounter (actually i will rename it to DroneTanks)!


*Feeling a little stressed (° . °)

Files

DroneEncounter(V1.6).rar 27 MB
Sep 20, 2018

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